MI CASA ES SU CASA
INTERIOR VIEW RENDERING WORKFLOW
For this workflow, most of the objects were added in Rhino. During post-production, I chose to add a few textures and white lines to make the view less realistic. Here is the workflow for this image:
1 | BASE IMAGE
I usually like to spend as little time in Rhino and V-ray as I can, but for this image exporting a good RGB base was important since it has a lot of objects and a nice soft lighting. I was also playing with the materials and the objects location.
2 | Rhino Export
3 | PHOTOSHOP LAYERS
A | Lighting and crop
The first step was to use Camera Raw to adjust the overall lighting. Then, adjust specific areas using brightness, levels and the dodge & burn tool.
I also decided to extend the image vertically in Photoshop (there was no need to go back to V-ray).
B | TEXTURE
Since I had added a lot of texture in Rhino, I used Photoshop to add a few more details to the image and correct some of the colors.
C | OUTLINE
To make the image less realistic, I decided to add an outline to some of the objects. The lines were drawn in illustrator and imported to Photoshop as a vector file.
D | FINAL DETAILS
I added interior plants, texture and people to make the drawing more dynamic!
I also turned the entourage into a more drawing-like image so it would fit in with the overall style. By adding some texture, changing the colors and adding fun details, the entourage blends in with the rest of the image much better.
E | COLOR CORRECTION
This step is very important. By using a post-production workflow similar to the Luis Barragan in the Desert rendering tutorial, the image colors and lighting all come together.
Interior Renderings can be very challeging. Getting the overall composition right is extremely important. Just because the image has a lot of elements, it doesn't mean it has to be overwhelming! Balance your colors, focus on the lighting and have fun!
Any questions or suggestions? Leave a comment!
Renderings and Tutorial by Stefani Fachini